So What Can You Expect from SSG2?
SSG2 is what you know and love from Super Stickman Golf and a whole lot more!
First off we have 20 New Courses. Well, 16 brand new courses and 4 classics that have been re-imagined with the new mechanics. Masters of the original Moon Base are going to find that Laser Moon Base is an entirely different beast. By rebuilding the game from the ground up, we were able to implement new dynamic objects like the massive Windmill you see in the trailer. These items add a whole new level of fun and interactivity to the game.
The courses are split into 5 Tours, and just like classic SSG, you have to at least par the previous course to unlock the next one. However Tours are based on your overall level. So if you are stuck on one course, you simply need to earn some more XP by playing courses and then level up to unlock a new batch of courses.
The biggest addition to the game is A-Sync Multiplayer or what we are calling, Turn Based Multiplayer. In this mode you can compete with your friends or randomly against strangers on a hole by hole basis. If you played Song-Pop or Draw Something you will be familiar with the “you go first, then I play my turn, then I play the next turn, then wait for you” mechanic. Oh yea, you will also be able to play this mode cross platform on iOS and Android. How do you like them apples?
Of course what would SSG2 be without the classic Race Mode? Well we couldn’t just have the same old thing, so we created a new 8 Player Race Mode that works locally. Trust me when I say this is one of the most hectic, fun, hilarious and profanity inducing things you will ever play with your friends. Classic 2-4 Player Race mode is also available online to compete with golfers around the globe.
We also heard that our pudgy white stickman was getting lonely out there on the fairway alone so we added a bunch of new unlockable characters. Think you have what it takes to earn the extremely rare Golden Child? I’d like to see you try!
And lastly what would an iOS game be without some hats? Well we got’em but they are not just for style. Hats can be earned randomly and each has a unique ability that can help you depending on the situation. Some hats are great for multiplayer, some are great for the campaign, it is up to you to decide what you like best.
We would also like to send a very special thanks to everyone who helped out with the Beta testing. The feedback helped us immensely and we have a better game because of it. We definitely couldn’t have done it without you. Stay tuned for the launch date coming in March and we hope you guys love the game as much as we do!
- Team Noodlecake