I know we are a little late to the party, but with all the Flappy madness this past month, we couldn’t help but join in and create our own submission to the Flappy Jam.
To be honest, at first we weren’t sure if we were going to actually submit anything. But after seeing Terry Cavanagh’s awesome, Maverick Bird (seriously go play this now), which feels like a perfect blend of Flappy Bird and Super Hexagon, we figured maybe we can do something similar with our game Super Stickman Golf 2®.
So instead of the traditional controls for the SSG games, we decided to rip everything out and use the now famous “flap” mechanic to get to the hole. Each course has its own “flap count” instead of pars and a simple star rating to go with it. There are no characters, hats, power-ups, levels or anything like that. We just reused all the same courses and separated them per hole, removing the need to par an entire course to move on.
[Update] – The game also will not ship with any multiplayer. However if there is enough interest we might throw it in for an update.
The game was put together in only a couple days so there isn’t much more to it than that. However I have to admit were actually quite surprised with how fun the flap mechanic is using SSG physics and terrain. It makes seasoned SSG2 players approach the game in a whole new way.
We submitted a version today and it should hit iTunes soon for Free pending any rejections. It will also be on Android probably sooner than iTunes since there is no approval time.
We are excited to announce an upcoming release from our pals over at Spokko, the team behind the original hit (over 12 million downloads) Zombie Road Trip. Get it on iTunes or Google Play if you haven’t already!
Zombie Road Trip: Trials is a spin off game that blends all the best parts of ZRT into a new trials based game, instead of an endless game like ZRT was. ZRT: Trials has 480 physic based missions, 40+ hours of single player campaign, a ton of cool cars and upgrades as well as an awesome multiplayer mode where you can compete against your friends to score top times. It is really cool and fans of ZRT and trials games alike are going to go nuts for it.
We are currently running a Canadian exclusive and are looking for users to join the soft launch. Worldwide release should be around the end of March or early April if everything stays on schedule. Keep in mind that things in the game are subject to change during the soft launch compared to the world wide release.
Everyones favorite punch riddled runner, Punch Quest, is about to be updated on Google Play today and dropped to the low, low price of $0.00!
This new update packs a real punch (pun embarrassingly intended) and includes a few new abilities and a new monster for you to pummel.
The details of this update include:
- New enemy in some sections, Snakes!
- Daily sharing bonuses mostly replaced with a button that lets you watch video ads for coins.
- Time Loan penalty removed.
- We’re putting in a button to turn ads off (if you buy any IAP). This will shut off our chartboost cross-promo stuff and the above video ads.
- Two new Power II abilities. One replacing the slam with a spinning move, and the other changes how Supers work, letting you manually activate them in a huge explosion.
- Shuffling Boosts around to hopefully make the store menu nicer. May play with this more later.
- Confirmation for when you tap the “buy another slot” button in Customize.
- Various improvements, bugfixes, tweaks.