Big news on some awesome RocketCat Games we are working on.  First up we are excited to announce the release of Mage Gauntlet on Android Sept 18th! The predecessor to Wayward Souls, Mage Gauntlet still is considered one of the best action RPGs on mobile. Inspired by The Legend of Zelda: A Link to the Past and The Secret of Mana, you have to fight and explore your way through a humorous storyline about eccentric wizards, powerful artifacts, and dangerous monsters.

The game will be launching at $1.99 for the first week on a launch sale then move up to $2.99 regular price.  Stay tuned for more information closer to launch.

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Secondly, as you probably are aware, Wayward Souls has recently been updated on iOS with controller support and some other goodies.  Well now that we have the final version of the update, we too will be updating the Android versions of Wayward.  And what better time to release the update than the same week as the Mage Gauntlet launch aka Sept 18th.  The price will also be increasing soon after the update hits so get it now! The full change log is as follows:

- Big new dungeon added: Endless Mode. A max difficulty dungeon with random floor types. See how far you can get!
- Scoreboards added for Endless Mode. Shows your character used, their hat, and what floor you got to.
- Controller support, including support for menus and the tutorial.
- By popular request: Boss healthbars at the bottom of the screen.
- More hats.
- New “Support” section in extras.
- Coin magnet is now stronger, kicks in faster.
- Saint Statue changes:
- Fixed a big bug that mostly prevented them from appearing
- Statue buffs last between level transitions.
- Getting “Protection” also protects your other buffs.
- Rogue’s Fake Out upgrade is now completely revamped
- Dashing through an enemy for first time places a decoy of yourself
- Decoy works like the mage’s item, Walwin’s Frock
- Adventurer Lantern changes.
- Using a lantern now roots you in place for 0.4 seconds.
- All lanterns now do more damage. We may adjust this upwards.
- Rare new enemy group added.
- More or less impossible to achieve secret hat added.

Introducing Joinz!

UPDATED AUG 28th

We are getting closer to release and thought we would let you guys see the new gameplay trailer for Joinz!  We are targeting a Sept 18th Launch on iOS for the game and Android a little bit down the road.  Hope you like it and mark your calendars!

Original Post:

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Hey everyone! We are back again to showcase a brand new game we are helping release called Joinz.  Joinz is a clever block sliding puzzle game that can be best described as Tetris meets Threes!.

Using swipe controls, players must arrange blocks on the playing field and “join” them together to create the required Tetris style shapes at the top of the screen.  As you progress, more colors will be added to the board and only like colors can be joined together.

To help you on your quest for high score supremacy, power ups become available as more shapes are created.  There are a variety of power ups that you can use as you see fit, or save for later when things really start to get hairy.

Each move that doesn’t join one block to another introduces a new block onto the playing field.  The goal of the game is to try and set as high score as possible and it has all the Game Center integrations you would expect to see.

Joinz is a beautiful game that isn’t overly cluttered and has an awesome soundtrack.  A gameplay trailer showcasing this will be coming soon as well as a release date and pricing. The game contains no in app purchases or timers or anything like that.

Stay tuned for more news regarding a release date and final pricing of Joinz!

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Devious Dungeon On Android!

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I dont know about you, but I love a good fantasy adventure rpg! That is why we are super excited to announce that we will be bringing Devious Dungeon to Google Play and Amazon this Thursday July 31st!  This great game is made by Ravenous Games, the team behind the hit League of Evil and Random Heroes games.

Devious Dungeons is a rogue-like adventure with procedurally generated levels.  Battle your way through  five worlds collecting loot, gear and powering up your character to take on all the baddies found within.

For all the details on the game including press materials,  please head over to the press kit page which can be found here.

Enjoy!

Zombie Road Trip Trials – Update

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The popular trials themed spin off of Spokkos, Zombie Road Trip is coming back with its first huge content update.

For those who don’t know, ZRT Trials launched back in May and gained 3.3 million downloads on iOS and Android (1.7 and 1.6 respectively) already. The game has you flipping, shooting and doing various tricks across many zombie infested landscapes as you complete missions and goals.  ZRT Trials contains already contains tons of cars, levels and weapons as well as an awesome a-sync multiplayer mode to compete against your friends.

This update brings out 9 new cars, with 2 new worlds containing 16 new levels and 200 hundred missions to expand the already 200+ hours of gameplay.  One of the new worlds is actually based off our own sucessful game, Flappy Golf! This is the biggest crossover since that time Kramer appeared on Mad About You (90s TV FTW).

Here is a list view of the content:

- 9 New Cars
- 2 Worlds
- 16 Levels
- 200 Missions

Hope you enjoy the new content! Stay tuned for some big news regards a bunch of new games we have coming down the pipeline in the next few weeks.  Warm up those digits.

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Download all images here.

Small Fry is Back!

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Everyones favorite Flounder (he isnt actually a Flounder) is back in an all new update!  The Adventures of Small Fry is getting a massive overhaul with new features, mechanics and more.

The first and most significant is the addition of an all new gameplay mode called Hyperspace.  After surviving in space long enough, a space ship might just appear and by jumpin in, you can navigate the cosmos at light speed.  This new mode uses a swipe up and down mechanic to avoid asteroids as they hurdle past you.

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Secondly daily challenges have been added to keep players coming back for more.  These challenges offer juicy rewards if you can complete them and range in objectives from collecting certain items, travelling certain distances and more.  Check back each day for a new challenge!

The last major change is probably the least exciting one as we changed up a bunch of the tutorial and UI elements.  Basically these are bug fixes and other little things to help make the game flow and just feel better.

Cheers

- The Cake Team